![]() ![]() Halo Infinite is coming this fall for PC, Xbox One, and Xbox Series X/S. Other significant games arriving soon are The Day Before, Glitchpunk, Gotham Knights, Stray, Ratchet & Clank: Rift Apart, and Bravely Default 2.įew more releases include Riders Republic, STALKER 2, Psychonauts 2, Balan Wonderworld, Cyber Shadow, Gran Turismo 7, Kena: Bridge of Spirits, and New World. God of War: Ragnarok, Deathloop, Dying Light 2, a recent Call of Duty entry, and Returnal are other big titles. Among the most-awaited names of 2021 are Resident Evil Village, Horizon Forbidden West, and Far Cry 6. Speaking of huge surprises, then the coming months will be packed with a lot of them. Right now, there’s a lot of competition when it comes to breathtaking and immersive games for true gamers.Īnd just like 2020, the new year is already proving to be significant regarding its upcoming surprises. And the latest screenshots are giving a hint of it. And there will be a lot of freedom for players to choose a situation differently.Īll in all, one thing seems clear that the next Halo title will prove to be bigger than its predecessor, Halo: Combat Evolved. Several new items like the Grappleshot will also make their way into Halo Infinite. Plus, the exploration in the map will bring a ton of rewards, unlike previous installments. Meanwhile, the game’s campaign art lead Justin Dinges also shared information on how Zeta Halo will be a character of its own. 343 Industries is trying to keep everything great for die-hard fans of the franchise. It’s going to be massive and enormous in all its entirety. The newly released pictures on Twitter reveal a lot when it comes to the scale of Halo Infinite. To show that, many new screenshots were also released to give an idea. In recently revealed media interactions, the developing team said they heavily focused on the themes of “Legacy” and “Simplicity.” It was done to achieve the artistic objectives of Installation 07 and the foliage that surrounds it. The latest entry in the iconic series will focus on Zeta Halo, the last of the 12 Halo rings. Join us as we sit down with some members of the Halo Infinite development team to learn more. Now they can finally deliver a proper Halo.In this month's Inside Infinite, we take a closer look at the development of Zeta Halo and, how it's being brought to life for our campaign. So, whilst we have come to love our dear old Craig, he’s certainly undergoing a significant makeover.Ĭraig isn’t the only model to see improvements though, there have been significant changes to other characters & 3D models as we continue to evolve and polish our content, some of which can be seen in the Spartan and weapon renders being shared today."ĭelaying this game is the best thing they could've done. There’s been further work done on the material fidelity and more variety added for Brute faces, we’re also working to add some hairdos and beards which was something we hadn’t gotten to in July. It was only later, in the close-up freeze frame of his one bad moment, where it came to light and the legend of Craig was born. So, poor old Craig was never intended to be seen in that condition which is not something that was evident during the gameplay. All characters are modelled in a neutral pose, prior to blendshapes & animation being applied. NH: Firstly, I can confirm that the facial animation on NPCs was not fully implemented in that build, which resulted in Craig’s incredibly deadpan/lifeless look. Can you give us any updates on Craig as he stands today? " Speaking of improvements on the art/content side, one big outcome from our demo was the emergence of the now world-renowned “Craig.” While we and the internet have come to love dear Craig, we know he wasn’t his “best self” back in July. Sony Fanboys are doing a hell of a job publicizing Infinite, they just don't know. ![]() ![]() Good old Craig has been directly addressed in this update. ![]()
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